Top games
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How the voting works
Real games — not ideas
Every title on show is a first-party game already in development. The community does not decide whether a game gets built — it decides which games get extra attention, further development and an early-access slot first.
Your voting day
A regular voting day runs from 19:00 to 19:00 the next day.
A vote cast at midday still counts for the current voting day. A vote cast at 20:00 already belongs to the next one.
Each browser has one vote per voting day.
Two votes in the launch phase
During the launch phase there are two voting windows per day:
- 07:00 to 19:00
- 19:00 to 07:00
New games in the carousel
The carousel always shows the newest games. It is not a ranking and it doesn’t reveal which title is currently ahead.
No vote counts are published while a vote is running. Votes are tallied and the chosen games are announced the following week.
Why cheating doesn’t pay off
Your vote is counted. At the same time the participation is stored in the browser so it can later be linked to a user account.
If you use several browsers, wipe browser data, or keep opening fresh anonymous sessions, that link is lost. Those votes can’t be merged later and don’t earn personal rewards.
Automated or technically manipulated votes may also be excluded from the count.
Rewards for early supporters
If a supported game is picked and the vote can later be linked, early supporters get real advantages:
- priority access during development,
- early access to playable builds,
- early access to tests,
- among the first groups with access to the matching editors.
How fast do new games arrive?
Crazy Moe starts with seven games. After that up to seven more first-party games can open for voting every week.
The first goal is 77 games. At maximum pace that number is reached within ten weeks.
Presenting a game, picking it, early access and full release are separate steps. A game can therefore become playable earlier or later depending on its development state and community support.