In Sherlock Holmes: Black Forest you travel with Holmes to a small village deep in the Black Forest. A guest has vanished, the doors were locked, and everyone in the house claims to have seen nothing. Investigate a small, carefully chosen set of locations and work out what really happened.
Every title on show is a first-party game already in development. The community does not decide whether a game gets built — it decides which games get extra attention, further development and an early-access slot first.
A regular voting day runs from 19:00 to 19:00 the next day.
A vote cast at midday still counts for the current voting day. A vote cast at 20:00 already belongs to the next one.
Each browser has one vote per voting day.
During the launch phase there are two voting windows per day:
The carousel always shows the newest games. It is not a ranking and it doesn’t reveal which title is currently ahead.
No vote counts are published while a vote is running. Votes are tallied and the chosen games are announced the following week.
Your vote is counted. At the same time the participation is stored in the browser so it can later be linked to a user account.
If you use several browsers, wipe browser data, or keep opening fresh anonymous sessions, that link is lost. Those votes can’t be merged later and don’t earn personal rewards.
Automated or technically manipulated votes may also be excluded from the count.
If a supported game is picked and the vote can later be linked, early supporters get real advantages:
Crazy Moe starts with seven games. After that up to seven more first-party games can open for voting every week.
The first goal is 77 games. At maximum pace that number is reached within ten weeks.
Presenting a game, picking it, early access and full release are separate steps. A game can therefore become playable earlier or later depending on its development state and community support.