Crazy MoeKW41
CASUAL CITY BUILDER · COOPERATIVE GAMEPLAY · ASYNC MULTIPLAYER
My Neighborhood
Your city grows. But not always alone.
About the game
Your city grows. But not always alone.

In My Neighborhood you build and grow your own little city. Houses appear, streets connect new quarters, and every expansion brings fresh tasks. Some you can solve yourself. For others you need someone from your circle — and that is where the cooperative gameplay begins.

Not every task in a city can be done alone.

Sometimes you need an architect, sometimes an electrician, a dealer, a driver or a neighbour. Later maybe an investor, a firefighter, an inspector or even the mayor of a neighbouring town joins in.

Certain tasks only move your city forward once someone else has done their part. The twist: that person does not have to play My Neighborhood themselves.

For a cooperative task a dedicated link is generated. You send it over, the other person opens a small task straight on their phone, solves it — and the result flows back into your city.

That creates an asynchronous co-op where people keep building a city together, even when they are not online at the same time and not even playing the same game.

And the game does not block you completely. While a cooperative task is still open, you can keep playing, building and growing elsewhere in your city.

Moving forward together, without having to be online together.

INFORMATION
Name
My Neighborhood
Genre
Casual City Builder · Cooperative Gameplay
Engine
One
Controls
Mouse or touch
Language
ENDEESFRIT
Features
Build your own city
Grow quarters, raise buildings and move your city forward step by step.
Cooperative gameplay
Certain tasks can only be completed together with other people.
Tasks outside the game
Other people can open and solve small tasks directly, without playing My Neighborhood themselves.
SHARE
Create a dedicated link for a task and send it to someone else.
Many different roles
Work with architects, electricians, dealers, drivers, neighbours, investors, firefighters, inspectors and mayors.
Async co-op
Nobody has to be online at the same time. Results flow back into your city later.
No pointless block
While a cooperative task is open, you can keep working on other parts of your city.
Right in the browser
No download, tuned for mouse and touch.
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PUTT KING
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  6. 06CRIBKW36–
  7. 07BOLI’S POOLKW36–
  8. 08Run for your LifeKW37–
  9. 09ClickArKW37–
  10. 10Click RichKW37–
  11. 11SPLAXKW37–
  12. 12LootBoyKW38–
  13. 13MegaCardsKW38–
  14. 14Epic CardsKW38–
  15. 1520A8KW39–
  16. 16PACHINKO!KW39–
  17. 17TILT!KW39–
  18. 18Moe’s MachineKW39–
  19. 19My NeighborhoodKW41–
  20. 20Mega Mini CrawlerKW41–
  21. 21CHESS, Mate!KW41–
  22. 22HelloBaitKW41–
Ranking follows after the vote count.

How the voting works

Real games — not ideas

Every title on show is a first-party game already in development. The community does not decide whether a game gets built — it decides which games get extra attention, further development and an early-access slot first.

Your voting day

A regular voting day runs from 19:00 to 19:00 the next day.

A vote cast at midday still counts for the current voting day. A vote cast at 20:00 already belongs to the next one.

Each browser has one vote per voting day.

Two votes in the launch phase

During the launch phase there are two voting windows per day:

  • 07:00 to 19:00
  • 19:00 to 07:00

New games in the carousel

The carousel always shows the newest games. It is not a ranking and it doesn’t reveal which title is currently ahead.

No vote counts are published while a vote is running. Votes are tallied and the chosen games are announced the following week.

Why cheating doesn’t pay off

Your vote is counted. At the same time the participation is stored in the browser so it can later be linked to a user account.

If you use several browsers, wipe browser data, or keep opening fresh anonymous sessions, that link is lost. Those votes can’t be merged later and don’t earn personal rewards.

Automated or technically manipulated votes may also be excluded from the count.

Rewards for early supporters

If a supported game is picked and the vote can later be linked, early supporters get real advantages:

  • priority access during development,
  • early access to playable builds,
  • early access to tests,
  • among the first groups with access to the matching editors.

How fast do new games arrive?

Crazy Moe starts with seven games. After that up to seven more first-party games can open for voting every week.

The first goal is 77 games. At maximum pace that number is reached within ten weeks.

Presenting a game, picking it, early access and full release are separate steps. A game can therefore become playable earlier or later depending on its development state and community support.

All times in Europe/Berlin.
My Neighborhood · Crazy Moe